Skip to main content

Behold - A Hand of Knaves Has Cover Art


Thanks to Shauna O'meara A Hand of Knaves now has a cover, and it's a great one. Thanks also go to Simon Petrie for the layout of the text inside and out. I'm really pleased with every aspect of this anthology and can't wait to launch it with Leife Shallcross at Conflux 14 at the end of September.

I know it's traditional only to show the front cover when announcing these things, but I like the wrap-around so much I just wanted to show off the whole thing.


Comments

Popular posts from this blog

New project

I've been working on a book of family-orientated children's stories, drawing on my experiences bringing up my kids as a single father.  I asked AI to interpret one of the stories in art and it came up with this image (after a couple of dismal failures). It's actually a fair representation of the story.   Now, to begin the daunting process of finding a publisher for this collection.

The Science of Fantasy Mapmaking

Aurealis #99 is out and it features a discussion between a geologist and a geographer (aka yours truly and the incredible Russell Kirkpatrick) about maps in fantasy novels. I really enjoyed writing this article with Russell for several reasons: first, I love maps and used do produce them as part of my job. Second, I like Russell and respect his work, and third, it's a super-interesting topic What I didn't realise when I first spoke to Russell about doing a piece together, was the depth of Russell's understanding of the politics and social infrastructure behind the act of creating a map. My experience of mapmaking has been limited to: 1) reproducing my favourite faux-medieval maps from movies and/or books via a combination of pain-staking precision and ad-hoc half-assery; and 2) the production of geological, geophysical and geochemical maps designed to aid in the discovery of economically viable mineral deposits. The two don't naturally go hand-in-ha...

Cuphead and Mugman - Legendary Couch Co-op

The more contracts I take in the game industry, the more I'm appreciating the nuances of game writing. And the more I appreciate the differences between straight fiction and interactive experiences, the more I'm blown away by the creativity of some people involved in producing video games. Cue the total, mind-bending insanity of Cuphead and Mugman . I have no idea how, or why, this game came into existence. No doubt I could search it and discover all the details I'd ever want and more, but I don't need to. Cuphead and Mugman is perfectly well appreciated simply by playing it. With visuals reminiscent of early Disney cartoons - or even early Popeye  - this game is like no other. It looks amazing. It sounds amazing, and it IS amazing , but in this case it's not the graphics, story, or even the gameplay that really make Cuphead a great experience for me. It's the all-pervasive, persistent absurdity of almost every element of the game that has me entranced....