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Showing posts from December, 2022

Writing Again (and I'm done with themed anthologies)

Following a minor bout of cancer (featuring surgeries and 6 months of chemotherapy), I'm writing again! Having spent some time reviewing my writing career to date, I note with a degree of dismay that while I've had some material published, I'm not super happy with all of it. In the past I've pandered to the whims of the industry in order to get stories out. Well, I'm done with that. Now I'm writing what I want to write. No more < 5,000 word stories about "blue aliens on exoplanets", simply because a publisher somewhere decided that's what they wanted for their next anthology. I know it may seem a little hypocritical, given that I helped come up with the theme of A Hand of Knaves (and I stand by it), but I'm allowed to be hypocritical if the mood takes me. And the mood does take me.  From now on I'm writing whatever the hell I want. It might not get published, but it'll be mine and I think I'll be a lot happier with that.  Let...

Finishing is important!

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For the past 4 years SIFTER has released a list of all video games made in Australia in order of their release date. This years' list, boldly titled 2022: The Definitive List of Australian Made Video Games,  can be found here . I have no idea exactly how "definitive" it is, but it does contain great new titles from Australian game companies like Mighty Kingdom, Tin Man Games and Playside. Tassie game makers have 5 games on the list, 2 of which are mine: Cat's Claw and Darkendore . Yipeee, go Tassie! The industry is small here but we do our best.  The other 3 Tassie games were released by MarineVerse (a VR sailing game), Smash Attack Studios (party minigames), and Motely Pixel (fun side-scroller).  I'm pretty sure there are a lot more games being developed in Tassie than are on this particular list, but finishing what you start is important in this industry. I write on a contract basis and I'm paid for completing my work, which gives me a strong incentive to...