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Showing posts from July, 2019

Writing Again (and I'm done with themed anthologies)

Following a minor bout of cancer (featuring surgeries and 6 months of chemotherapy), I'm writing again! Having spent some time reviewing my writing career to date, I note with a degree of dismay that while I've had some material published, I'm not super happy with all of it. In the past I've pandered to the whims of the industry in order to get stories out. Well, I'm done with that. Now I'm writing what I want to write. No more < 5,000 word stories about "blue aliens on exoplanets", simply because a publisher somewhere decided that's what they wanted for their next anthology. I know it may seem a little hypocritical, given that I helped come up with the theme of A Hand of Knaves (and I stand by it), but I'm allowed to be hypocritical if the mood takes me. And the mood does take me.  From now on I'm writing whatever the hell I want. It might not get published, but it'll be mine and I think I'll be a lot happier with that.  Let...

Cuphead and Mugman - Legendary Couch Co-op

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The more contracts I take in the game industry, the more I'm appreciating the nuances of game writing. And the more I appreciate the differences between straight fiction and interactive experiences, the more I'm blown away by the creativity of some people involved in producing video games. Cue the total, mind-bending insanity of Cuphead and Mugman . I have no idea how, or why, this game came into existence. No doubt I could search it and discover all the details I'd ever want and more, but I don't need to. Cuphead and Mugman is perfectly well appreciated simply by playing it. With visuals reminiscent of early Disney cartoons - or even early Popeye  - this game is like no other. It looks amazing. It sounds amazing, and it IS amazing , but in this case it's not the graphics, story, or even the gameplay that really make Cuphead a great experience for me. It's the all-pervasive, persistent absurdity of almost every element of the game that has me entranced....